The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were agreeably astonished by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing different facets of the gamer's experience.
There was vault-dweller Lucy, striving to uphold her morals and learning that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his cult's authority and causes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the irradiated badlands.
The debut season's conclusion disclosed key information about those responsible for the global annihilation that trapped a society in bomb-proof bunkers for centuries. It also raised several enigmas open for the upcoming chapter – and, this time, anticipations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and different expectations.”
The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was a bit broken at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That dusty, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it will honor the player’s journey.
The Fallout TV series is distinguished by its tangible quality – its production team prioritized real props and locations were constructed, reflecting the improvised nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s real.”
Actually, almost everything you see on-screen is physical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close.
The Fallout series works because it is made by talented film-makers who are also passionate gamers, with the help of the visionaries behind the franchise. This mutual respect for the universe is apparent in the final product.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the first season. This approach will create a altered audience reaction, a dynamic the showrunners themselves are looking forward to witness.
“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”
James is a seasoned poker player and industry analyst with over a decade of experience covering UK online gaming.